Now that you know how to play the animation, let's interact with itthat is why it is called 4D Interactive Model Player. At every frame of the animation, or while it is playing, you can interact with the model and perform rotations, scaling or translations. The commands to interact with your mouse are:
Rotate the model.
Move the mouse to a location within the viewer portion of the 4DIM Player's window.
Hold down the left mouse button and move the mouse pointer in various directions. The model rotates.
NOTE: The best way to understand mouse rotations is to consider the viewer screen as a ball floating in a bowl of water. Where you start with the mouse and where you end (release) determine the angle of and amount of rotation.
Zoom in or out on the model.
Press the '+' or '-' key on the keyboard. This will zoom in on the model. Alternatively either the middle mouse button on a 3 button mouse can be clicked and dragged to change the zoom level, or a wheel button will also affect the zoom.
Move (Translate or Pan) the model.
Hold down the right mouse button and drag the object up, down, and around, then center the model.
Try interacting with the model when it is paused and running. Note how much more informative it is to interact with the animation while it is playing.
There are two other ways to transform (interact with) models. The first one we will try is using the Az-El Panel.
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