Solid_3D

image\solid3dmod.jpg

This is a deprecated module whose function has been superceded by contour_data

General Module Function

Solid_3D is identical to the plume_shell module, except it maps solid colors to a user specified set of cutoffs, as opposed to the Gouraud shading (linear) across the data range. Like the plume_shell module, Solid_3D is identical to a subnetwork containing the plume_volume module with constant_shell and external_faces. This module creates a superior visualization of a plume that can be sent directly to the viewer for rendering. This is not a subsetting module (as is plume_volume or contour). It is used exclusively for plume visualization of 3D fields (such as the output of Krig_3D).

Module Input Ports

Solid_3D has one input port which accepts unstructured mesh and nodal data.

Module Output Ports

Solid_3D_ has one output port which outputs a rendered geometry directly to the Viewer.

image\solid3dpanel.jpg

Module Control Panel

The control panel for solid_3D is shown in the figure above. The parameters are identical to the plume_shell parameters with an additional slider for setting the number of solid contour levels. The slider choice will result in n number of contours at even increments between the min and/or max subsetting level. If the even spacing is not desirable, the module Solid_3D_Set can be used to set un-evenly spaced contour levels.

Note that the coloring of each solid region is based on an average of the bordering contour levels. If this is objectionable try selecting the Solid_3D object in the Viewer, then choose datamap_editor-->Options-->Edit Range/Data-->then adjust Range Size slider to match the number of contours. This should solve any averaging issues with Solid_3D.

 

Related Modules

->_plume_shell

-> isolines

-> plume_volume

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